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Massive Battlefield 1 Fall Update Released; Hardcore Servers, Gameplay, Graphic, Audio, UI Tweaks & Fixes

Massive Battleground 1 Autumn Update Released; Hardcore Servers, Gameplay, Graphic, Audio, UI Tweaks & Fixes

A massive Battleground 1 Fall update is being deployed on all platforms as we speak, and nosotros got the full patch notes.

According to Die, the update is based on community feedback to make the shooter even "more fun, varied, stable, and counterbalanced". As said, the update is quite massive and the list of changes extensive and are all listed in a separate PDF file.

Tweaks take been made to Battlefield ane'due south gameplay, user interface, visuals, sound and more.

Battlefield one's Operations mode is existence tweaked, and attackers are existence boosted. Overall tickets for both Operations & Grand Operations are increased to improve the effectiveness of the attacking team, and the amount of fourth dimension it takes for attackers to capture flags is being reduced.

Hardcore servers are also being made bachelor through the Fall update. "Playing on a Hardcore server, you might not be assisted by a minimap, crosshair, or the ability to spot enemies depending on the server settings."

Another improver is the Battlefield 1 Hire-a-Server Program that is existence released with the update. The program allows players to prepare their ain private Battleground 1 servers.

Check out the full update listing beneath, but please not that it's massive:

General:
OPERATIONS CHANGES:
Going forrard nosotros are addressing the balance issues with the Operations game manner. It's clear that attackers need a boost. To increase the effectiveness of the attacking squad, we are increasing the overall tickets for both Operations & G Operations. In addition, we are besides making it somewhat easier to capture sectors as an aggressor past reducing the corporeality of time information technology takes to capture a flags in Operations & Grand Operations. We've also increased the minimum tickets regained in thou operations to from 30 to 50, every bit well as increased the amount of tickets regained from killing retreating defenders. This will give more of a fighting chance to capture the next sector afterward previously capturing a sector while having very few tickets left.

64 thespian
Increase attacker maximum tickets from 150 to 250
Increased the corporeality of tickets regained from killing retreating defenders later capturing a sector from 2 to 3.
Increased the amount of minimum ticket regained when capturing a sector in 64p Operations from 30 to 50.
Slightly reduced the time it takes to capture flags.

twoscore histrion
Increment aggressor maximum tickets to 200 from 150
Increased the amount of tickets regained from killing retreating defenders afterward capturing a sector from 2 to 3.
Slightly reduced the time information technology takes to capture flags.
CONQUEST CHANGES:
We've listened to your feedback in regards to the Suez Conquest layout in regards to residual. We will be calculation two more flags to the layout, this should result in ane team not beingness able to capture and lock down all flags as easy as earlier. In addition, we also noticed that it was very difficult to re-capture flags inside the capture areas located in the village areas. To solve this nosotros've reduced the capture size of these areas to include less buildings. The result of this should make the flags somewhat easier to capture and make sure that a squad that has lost and been pushed out of the villages tin easier re-capture them and go back into the fight. In improver, to help a team that has been pushed back all the fashion to their HQ, we've added an armored auto that players can utilize to break out of the HQ and flank the opposing team.
Added two boosted flags on the Suez map, giving it a full of v flags.
Added one armored car for either squad to spawn in their HQ.
Reduced the size of the capture volumes on the flags located in the villages, old A & B flag. This is to reduce the amount of building interiors located within the capture area. The change should result in the flags being easier to capture.

You tin customize your soldier from inside the UI by selecting either the icon on Dwelling or on Soldier
If the squad leader ignores requests for orders the leadership is transferred to another fellow member of the squad.
When a squad member requests an order (and there is no agile team order), the requesting player is added to the desire-to-be-leader queue for that squad and a 60 seconds timer starts (the timer is not reset if there are other squad members waiting in the queue already).
When the threescore seconds pass, the first member in the squad queue (the 1 who requested gild earliest) is promoted as a squad leader. If there are other members in the queue later him, the timer is automatically reset to 60 seconds and if the new leader doesn't requite orders over that period either, then the adjacent waiting in line is promoted and then on.
If the current squad leader problems an gild, so the queue for the squad is cleared.
Equal weather in Blitz. At present uses same weather sequence and trigger weather for both rounds in a match
Changed default role player count of operations to 64 from 40
Made the pigeon visible from a longer distance in the War Dove game style
You can buy Battlepacks in the Go Battlepacks card
Two new tabs have been added to the store: RSP and Battlepacks
Yous tin can rent a server via the RSP tab
You can buy Battlepacks in the Store - COMING SOON!
You tin can join Custom Games from Multiplayer
The Quit button is now available at any given time when in the End of Round
Added tutorial videos describing each gamemode that can be rewatched in Quickmatch
Team XP boost has been added, yous may receive this item when opening a Battlepack
Prone soldiers can no longer be pushed by other friendly soldiers
Fix and so both teams take the correct motorcycles in Conquest on Sinai Desert
Added minimum resolution scale when dynamically scaling
Prepare for some environments causing unsmooth killcam experience
Fix for aristocracy course dog tag not being unlocked correctly
Fix for graphical outcome while ADS with diverse weapons on multi monitor setup
Stock-still respawning issues on auto-spawning vehicles in Operations. E.g. missing defender torpedo boat on Empire's Edge
Fixed any issue with the cloth popping when ragdoll settles
Repair tools tin now damage the Fortress Gun
No longer playing foot plant VFX when prone
Fixed an issue on Amiens where a player could fall through the level if exiting a light tank adjacent to the Marking 5 wreck.
Lookout man spotting flares did not work if the player died and airplane spotting flares did non work if the actor exited the vehicle, this has now been fixed.
Added ground collision on capture flags
Fixed so soldier standoff does not cake pigeon release
Improved TAA on PS4 and Xbox One
Fix for soldiers running on terrain with the incorrect angle.
Fix for an event where a actor could be catapulted if moving while proning between two structures
You will no longer become points for destroying your team's Behemoth
Fix for boxing summary logic being broken if the histrion died right before the performance ends.
Stock-still an consequence where a equus caballus could die in mid sector transition if it didn't have a rider and was out of bounds
Fix for an result that could cause incorrect aiming while on the equus caballus
Stock-still then writing message sound is non started when picking up a dove with fully written bulletin
Set up for black bar on the side of the screen when equipping gas mask
Fixed capture point flags not matching the bodily country of the capture bespeak for tardily joiner
Prepare for extreme weather desync between players after rejoining server
Set for missing score when attacking a Behemoth
Fix for fire harm being canceled if the player got damaged by spinous-wire fence
Set up for incorrect number of vehicles for each squad at the start of a Conquest round
Several localization fixes
Removed invisible standoff behind the horse
The syringe'southward harm now scales with how long the player has held down the push
Players can no longer switch teams near end of round
Several CPU optimizations
Several DX12 optimizations
Weapon reloading is now aborted when climbing ladders
Fixed 3p animations for the equus caballus
Stock-still an issue where a player could be thrown upwards in the air when approaching the top of a ladder
Fixed so soldiers in stationary weapons can be road killed
Fixes for several DX12 crashes
Fixes for several customer crashes
Fixed flame thrower visual artifacts when using flame thrower in tunnels and under terrain
Critical gameplay hints will now show iii times in Multiplayer then never again
Fix for several video crashes related to window size, hardware detection, and multiple monitors.
Fix for squad orders not existence reset between rounds in Operations
Stock-still issue with toggle ADS setting in combination with toggle sprint setting. If a sprinting soldier triggered ADS information technology would immediately get out both sprint and ADS afterward starting the ADS animation
Fixed an issue where the scroll wheel would rotate the view after disabling raw mouse input
Fixed an issue where the horse would not take damage from gas grenades, incendiary grenades and droppings.
Fix for end of round transition non always triggering correctly when dead
Artillery vanquish stacks at present deal harm corresponding to their FX radius
Slightly lowered the loading times between maps
Ready for an consequence where the player could spawn in with the wrong kit. East.one thousand. tanker kit when spawning in an airplane
Stock-still an outcome in Operations where a player joining their party leader to a unlike map would end upward with a blackness screen after opening the in-game menu
General functioning improvements related to edge models
Fix for players sometimes skipping levels in class rank progression
Fixed and so all vehicles are available during pre-round ready phase
Stock-still an issue where destroyed buildings would severely affect CPU performance resulting in depression frame rates
Fixed a faulty 3p soldier animation related to inbound and exiting a vehicle
Fixed and issue where the end of operation screens could exist displayed over the deploy screen if the role player died right before the operation concluded.
Fixed an event where the player could lose control over vehicles afterward opening Origin overlay ii times
Fix effect with emblems beingness able to color the unabridged character
Set up for players not being able to switch team in TDM
Stock-still a problem where a player on a horse could get stuck in the debris after the mountain bridge on Sinai Desert collapses
Fixed an issue where underwater VFX would trigger when taking damage in a higher place water
Squads are no longer auto locked if less than iii players join a server as a party.
Gear up for an issue where if a thespian accepted a friend's invitation to a full server the player would be stuck in the lobby with "reserving slot" message
Fixed an issue where the game would freeze when entering certain parts of the UI
Fixed an issue where your in-game rank and the one in the UI were not the same
Fixed a couple of problems related to the incorrect items being highlighted in the UI
Stock-still an upshot where you could not scrap puzzle pieces
Stock-still an issue where the vehicle stats would non update
Fixed an issue when trying to "Quickmatch" for the 2nd fourth dimension
Fixed an consequence where you could not open the pause menu after joining some other round
PC: Fixed an consequence where y'all could not run into all the party members
PC: Fixed an issue where you would get multiple dialogs when deleting a filter
PC: Players can at present disable aim assistance for controllers
PS4: Stock-still an event where joining on a friend that is already in the same party and on the same server would consequence in the player being stuck in a hang country
PS4: Gear up for "Decorated" trophy not being awarded correctly
Xbox One: Fixed an issue where a bad rep actor is not taken into political party and the gamercard disappears course Com Heart after accepting a political party invite
Xbox One: Fix for bad reputation users being able to communicate with non-friend users when in the same squad in online modes
Xbox One: Fix for a crash to the Xbox Abode screen after attempting to join a game session via the Xbox One Guide whilst the title is suspended on the main menu
Xbox One: Stock-still an issue where users could get stuck in an countless loading loop when attempting to return to the primary card from the Campaign screen following an Xbox contour sign-in change during suspended state.

Maps:
Fixed terrain destruction depth issues on Monte Grappa and Empire'southward Edge.
Several fixes for floating props on all maps.
Tweaked combat areas on Empire's Edge and Monte Grappa, players can no longer access backdrop assets.
Fixed several spawn point issues for War Dove.
Tweaked the spawn points for planes on Empire'due south Edge, Operations to be less vulnerable to the Behemoth.
Fixes for artefacts in the water fabric on Suez.
Adjusted the terrain on several maps to avert terrain gaps.
Fixed several erroneous collision volumes on all maps ("invisible walls").
Stock-still graphical artefacts on Ballroom Rush pond water.
Reduced lord's day flare intensity on Suez and Ballroom Blitz.
Removed seam in sky texture on Ballroom Blitz.
Fixed several objects causing vaulting problems.
Fires on the ground on Amiens now deals damage to players.
Removed Heavy Automobile Gun nigh flag G (conquest) on Empire's Edge.
Fix for client/server desync trouble allowing players to exist shot through the bunker double doors on Monte Grappa.
Several minor graphical fixes.

UI:
No longer drawing vehicles or horses with 0 wellness on the minimap.
Minimap size option now resets correctly when selecting Reset.
Changed title in minimap options from HUD to minimap.
Fixed interaction prompt buttons not showing correctly for all vehicle kits.
Nametag of local player in squad choice screen is at present correctly orange.
Fixed several spelling errors.
Stock-still several overlapping texts.
Fix for poor performance in the calibration screen.
Train Behemoth icon now have the right cherry-red colour for the enemy team.
Updated weapon images shown in Battlepacks.
Updated the join/leave in squad screen.
Fixed an issue where the wrong weapon and peel could be displayed in the team screen.
Fixed pre-round timer sometimes showing two timers above each other.
Fixed a problems where "Under fire" would show upwardly in the deploy screen for non-highlighted team members.
Prepare for score log showing incorrect icons.
Fixed tooltips for vehicle functions not showing for some vehicles.
Fix for flag capture visual element not showing properly in all cases.
Stock-still erroneous impale bonus score for incendiary grenade.
Set for showing the wrong amount of collected awards at the end of an Operation.
Added hints for both teams in Operations on what to practice when a sector falls.
Fix for an issue where the HUD could be visible on screen while transitioning to earth.
Removed order UI in deploy screen and replaced it with an society marking on the objective.
Set for squad and team revive colors existence switched.
Stock-still expiry icon jitters on the deploy screen and minimap.
No longer shows the soldier crouch/decumbent icon when in vehicle.
Fix for wrong ammunition amount displayed in weapon customization for the Lawrence of Arabia SMLE.
Fixed so weapon peel option is visible in weapon customization screen even if the player hasn't unlocked whatever skins.
Added visible stats for the Villar Perosa.
Solved problem with overlapping screen when cease of round is triggered when the players is watching intro movie.
Added missing forepart line visuals on globe for Operation Kaiserschlacht, Conquer Hell and Fe Walls.
Adding an option to filter the kill log in the HUD. Y'all can at present choose to show all, team, cocky or nearby.
HUD - Attack/Defend Social club Complete is at present correctly green.
Fix for wrong squad being selected in the squad screen.
Stock-still an effect where the background would plow black when in the pause menu.
Fixed an issue where your tracked medal would not prove up correctly in the pause menu.
PS4: Fix for missing highlight in Options sub-carte.
Xbox One: Fix for distorted fonts.

GAMEPLAY:
Weapon Balance
Calorie-free Motorcar Guns were less attractive than other weapon classes, we have given them various forms of adjustments to make them more feasible mid-range weapons.
Increased LMG and SLR bullet suppression at medium range.
Increased aimed accurateness of support machine guns.
Decreased Lewis offset shot recoil multiplier.
Decreased Huot first shot recoil multiplier.
Increased BAR M1918 horizontal recoil.
Depression Weight car guns at present as well proceeds accurateness faster during fire.
Added bipods to Low Weight LMGs.
Reduced issue of recoil management slightly and fabricated it calibration correctly with recoil modifiers like bipods.
Adjusted accuracy values of SMGs and LMGs in customize to better represent differences.
Hellriegel at present overheats a little bit slower and has increased horizontal recoil.
Slightly reduced Mle 1903 reload fourth dimension.
Reduced deploy fourth dimension of Mle 1903 and Repetierpistole M1912 and sped upwardly the deploy animation for a higher energy feeling.
Slightly reduced the rate of burn down of the Russian 1895 Infantry and Sniper and made the time when you lot can fire again more than readable.
Changed damage multipliers for buckshot to exist more consistent. This volition eliminate some unintentionally high and unintentionally low damage hits.

Gadget Balance
Limpet Mines are at present indestructible until they detonate. This prevents other players from "stealing" the Limpet Mine with explosives. The Limpet Mine is intended to be timed detonation only.
Increased number of magazines for gas and incendiary Tripwire Bombs to 2 to make them more than attractive over HE Tripwire Bombs.
Mortars have had a balance pass. Players now have to pick more conspicuously betwixt deadening, accurate fire, and rapid, inaccurate fire.
Mortars now require a time afterwards deploy before they are fully authentic.
Increased the inaccuracy penalty for firing multiple mortar rounds rapidly.
Reduced the max damage radius of Support Airburst mortars. Mortars will need to state closer to practice their total 65 damage.
The minimap targeting office of Mortars now shows the current accurateness level of the strike. The red dot only appears when the strike is at maximum accuracy
Both Support Mortars can now fire 2 smoke rounds in add-on to their default round. A Hint has been added to explain the characteristic.
The HE Mortar now correctly has the same range as the Airburst Mortar.
Rifle grenades accept a delay after firing.
Frag:
Decreased fourth dimension until explosion after collision from 1.1 due south to 0.7 south
Added minimum fourth dimension of 1.0 s earlier it can explode after firing
Reduced standoff speed multiplier from 0.fifteen to 0.12 to brand information technology bounciness a bit less
HE:
Reduced smash radius from 7 1000 to 6 m
Increased minimum time before explosion after firing from 0.iii s to 0.75 southward

BUG FIXES
Weapons
Removed the delay before existence able to fire primary or secondary once more after deploying a gadget or throwing a grenade.
Changed Madsen shell eject VFX to the bottom, which is the correct position.
Stock-still too high reload threshold on the Lewis MG which atomic number 82 to accidentally cancelling reloads.
Reduced reload times of Autoloading eight Extended to better match the animation.
Fixed left recoil management not working on BAR 1918 Telescopic.
Fixed outcome the Hellfighter Trench Gun having no visible iron sights in ADS.
Stock-still the reload animation for Autoloading 8.25.
Fixed chevron reticle non showing up on Gewehr 98 Marksman.
Selbstlader 1906 Manufacturing plant, Autoloading 8 .35 Mill and Marksman at present resupply 10 bullets at a time.

Gadgets
Improved behavior when switching betwixt primary weapons and rifle grenades when going ADS.
Set up for pickaxe clipping through the hand.
The distance scale in the Trench Periscope is now visible again.
Corrected velocities of Rifle Grenades when using the Autoloading eight Marksman.
Fixed and then only the player who placed the mortar can use information technology.
Fixed the Mortar sometimes deploying inside objects.
Made the Mortar and Trench Shield easier to deploy.
Fixed issue where players using Toggle Zoom could get stuck when using the AT Rocket Gun or Tankgewehr.
Increased the time required to draw and keep out your melee weapon after an attack. This avoids players accidentally ending up with an active melee weapon during heated close quarter fighting.

FEATURE UPDATES
Ricochet
Tracers that ricochet off armored vehicles are now more easily seen
Added hit indicator audio for glancing hit on vehicles.
Added hint prompts to soldiers that explain the explosion damage reduction in decumbent.
Many important hints will at present testify up to 3 times before never showing again.
Added additional hints for some vehicle gadgets that players were having a difficult fourth dimension understanding.
Scoring for Behemoth damage no longer comes only in 20 betoken chunks. Smaller damage amounts will register a point value. The total impairment bespeak value of a Behemoth has not changed.
Fix for player occasionally beingness teleported when exiting the field gun during reload blitheness
Added non-gamepad Joystick support.
Vehicles:
Vehicle Residuum
Fortress Gun does greater damage against vehicles and has a bigger lethal expanse against infantry.
AA
Decreased impairment of AA cannons against planes and plane parts.
Reduced AA Truck range to better align with stationary AA and forestall HQ camping.
Fixed desperately aligned crush eject VFX of the stationary AA.
Planes
Increased boom damage and radius of Ranken darts.
Reduced harm of Scout rifles against plane parts.
Increased damage of K Bullets against assail planes.
fifty kg bombs tin can now bargain a niggling damage to planes and tanks when landing a directly hit.
Increased Bomber Killer bullet velocity to ameliorate this pattern'due south dogfighting.
Improved Bomber Torpedoes vs country targets, making it useful as a heavy bomb even on maps without boats.
Reduced the impairment a Cavalry soldier takes from headshots.
Increased the range that AT grenades can be thrown from horseback.
Increased the damage mitt grenades do vs ship vehicles.
The Armored Artillery Truck now does slightly more than damage upward close, and less impairment at long range. The bullet drop has too been reduced to enable players to hit at longer ranges.
Vehicle deployed mines can now take upwardly to half-dozen mines alive in the world at ane time (was iii).
The Train on Suez now has a Heavy Mortar on the front turret instead of the 57mm AT gun. This gives it more than impact on the flags.
Bug Fixes
Fixed an outcome where the soldier would enter the AA gun from the incorrect management.
Fix for explosion fire beingness present for too long later on an airplane crash.
Fixed an upshot where the thespian could hide in a damaged armored car turret.
The tank hunter assault plane now reloads automatically when idle, comparable to tanks.
Stock-still players spawning into the Armored Train when spawning should be unavailable.
Fixed Rumpler Attack Plane to properly gain wellness when using the Wing Repair power.
Fixed collision problems with wrecked Mark 5.
Fixed so torpedo boats are immortal when spawned until player has entered them to prevent an exploit.
Stock-still some vehicle tooltips appearing fifty-fifty subsequently the player has left the vehicle.
Behemoth overview HUD now displays broken weapons and turrets on all Behemoths. When in a Behemoth seat that is broken, yous will now see an indicator for the repair progress.
Fixed so all airplanes can deploy Emergency Repair for any damage corporeality.
Fixed some shipping being able to activate Emergency Repair despite not having it equipped.
Reduced corporeality of blur issue when using artillery weapons
Aligned camera on beckers guns better with the ironsights.
Added support to decouple passenger aiming from existence affected past turning the vehicle.
Improved visuals for zoom telescopic and bomb telescopic views in vehicles.
Flop sight and artillery aiming now uses the h2o surface to display range instead of the ocean floor.

Battlefield i is available now for PC, PS4, and Xbox One.

Source: https://wccftech.com/massive-battlefield-1-fall-update/

Posted by: millswisted.blogspot.com

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